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Talkabout Tuesday 04: Screen Time

ai-in-the-air_tt-ep-04
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Summary

Perspectives on screen time and computer games. Argues games are actually boring/tedious but valuable for building comfortability with computers, learning feedback systems, and social interaction. Compares to tribal children playing hunting games.

Transcript

0:00 Welcome to Arts and Ideas, in the air, under the tent, and around Baltimore, Talk
0:06 About Tuesday. So this is where I talk about some topic of Sudbury School and
0:12 modeling. Today I thought I'd take a crack at, at least for a bit, screen time.
0:18 Always a perennial favorite of parents stressing out, "Oh my kids on screens too
0:26 much time," and kids going like, "I love screens!" Anyway, so I guess the question is, is it good, is it bad,
0:36 what's up with that? Of course the real thing is, well, if you trust the kids to
0:43 decide for themselves, then they're just gonna do whatever they're gonna do and
0:46 well, yeah, happens to involve screens. So whether they're good or not, that's the
0:52 reality. So you either stop them from doing what they want to do, or you accept
0:57 it. Now that can be the end of the story, but I think there's actually good reason
1:03 to believe it's a perfectly reasonable activity to do. But first of all, one
1:09 thing I want to sort of bring up that I don't usually hear most people talking
1:15 about is, you know, from an adult perspective, computer games are pretty
1:19 boring and tedious. I mean, if someone paid me a lot of money to play computer games
1:25 all day long, I would quit. Like, I just wouldn't want to do that. When I was a
1:32 kid, I played lots of computer games. Of course, they were a bit different then. My
1:37 favorite was text-based adventure games, where you just read a description of
1:44 something and type out what you want to do, and I loved it. Makes me sad that it
1:54 is not a popular thing amongst kids. But in any event, you know, computer games,
2:05 video games, these things often involve, you know, staring at the screen and
2:13 punching a bunch of buttons and, you know, often doing a lot of
2:20 repetitive stuff. In a certain sense, they're pretty boring and tedious. So, you
2:28 know, the actual activity. So the thing that's interesting is, of course,
2:32 something they're getting from the actual game, story, feedback, whatever. You
2:38 know, a sense of accomplishment because they're working their way through
2:42 something. A sense of constructing this mythical world in their mind. A sense of
2:50 mastering some skills with, you know, very good feedback coming back. And, of course,
3:00 computers are the thing that, you know, adults use all the time to do a lot of
3:04 their work. It's very much part of the adult world, so it makes sense for kids
3:09 to explore it and it's a very easy kind of thing to, you know, really explore a
3:14 lot of, you know, because there's lots of stuff you can do. So that's kind of, you
3:24 know, in a nutshell, I think, a lot of what's happening with screen time.
3:29 It's kind of like when, you know, the mythical image of kids in a tribe
3:39 you know, playing games of hunting or whatever, you know, and gathering.
3:47 Like, they're practicing kind of adult skills in a way that's not
3:51 anything really like adult skills. I mean, actually hunting a creature versus like
3:57 kids playing at it, they don't really have a lot to do in common with each
4:01 other. But there's certain notions, there's certain playfulness, and so
4:07 playing with the computer, I think, is very much analogous to that. It's
4:11 generating a comfortability with them,
4:15 intuitiveness, even though they're not necessarily, you know, doing what I would
4:20 think one would need to do, which is playing around with the operating system,
4:23 using the command line, telnetting to other computers, and, you know, doing a
4:27 bunch of programming. And that's what I would do if I wanted to learn about how
4:30 to use a computer, but that's probably because I already know how to use a
4:33 computer, and I know those things. So, you know, so instead, like, they play these
4:39 computer games, and that's what I did as a kid, you know. And then, you know, over
4:43 time, you know, like, we have a number of students who, you know, like, "Oh, I want to
4:48 make games," and so they learn all about various things that really are useful in
4:55 the adult world just from that interest. So there's that. But there's many others
5:00 who don't have anything to do with that. I've certainly watched some playing of
5:06 "Adopt Me," and that's a Roblox game, and in that game, you know, there's a
5:13 bunch of trading going on, kind of growing. It's really kind of a bit
5:18 like a free market UBI setup, which is kind of interesting to see. So, you know,
5:24 like, there's no need to trade with anyone for stuff. Basically, you can get
5:32 all the stuff from the game. I mean, there are some things that are no longer
5:35 in the game, so you need to trade to get those things, but, you know, certainly the
5:39 bulk of what one could do in the game is not at all inhibited from, you know,
5:44 requiring any kind of trading, but trading is a huge part of it. And, you
5:49 know, like, I can see, like, people trying to acquire various different pets fill
5:54 out this board, right? So it's accomplishments, it's interacting with
5:58 others, and it's, you know, figuring out how all this stuff works. So I think, you
6:06 know, that's a lot of the, you know, stuff about screens. Yeah, I don't know. I guess
6:21 basically, I mean, for me, right now, I'm watching some students who often play
6:37 games hanging around the tree and, you know, climbing up and all that. They, you
6:46 know, I guess for me at the school, I see students who disengage from the screen
6:52 whenever they feel like doing so, so I don't really worry. I feel like they're
6:56 in control. They're not addicted. They're not, you know, trying to escape anything.
7:04 They're just, they're engaging the game because there's something interesting to
7:08 their minds about it. I think it's largely about, like, learning their...
7:14 learning how to learn is really what I think a lot of it is about, you know,
7:19 learning how to master something, learning how to build these models of
7:23 what's going on, how to experiment, you know. Oh, if I try this, that happens. If I
7:28 try that, that happens. I mean, you know, that's not a really hard concept, but to
7:33 really get into that, really understand that feedback and that dynamic, I think
7:38 that takes a lot of training, you know. It's about developing the brain
7:43 muscle memory of how to really dive into something, figure it out. So, that to
7:54 me is what screen time is all about. Well, I hope that was useful. We generally
8:01 don't have any problem with screen time here, and you know, the biggest problem is
8:05 just whenever a screen access at home is pretty much not allowed or highly
8:13 restricted, and then obviously there's sort of like a, you know, an ability to
8:20 try to get that time here, and so I think that that can be troublesome. But I think
8:28 in general, I mean, it doesn't happen too often. But yeah, trusting kids to figure
8:35 it all out for themselves generally works out well, and you know, again, like
8:41 there's a lot of socialization that happens with the computers, through the
8:45 games. The loudest place is, you know, the computer lab, and strangely enough the
8:53 dirtiest place. They come running out in the field and doing lots of crazy stuff,
8:56 and then they drag it all back in there. So, so it goes. Alrighty. Well, thanks for
9:06 listening. That was your Talk About Tuesday for the week.